THE EFFECT OF EDUCATION THROUGH GAME MEDIA ON CHANGES IN NUTRITION KNOWLEDGE OF OVERWEIGHT STUDENTS
DOI:
https://doi.org/10.5281/zenodo.15962408Keywords:
Quizizz, Crossword, puzzle, OverweightAbstract
The prevalence of overnutrition is increasing every year. Based on the results of Rikesdas, it is known that the prevalence of overnutrition in Indonesia has increased from 2013 (10.8%) to 16% in 2018. This study aims to analyze the effect of education through game media on changes in nutritional knowledge of overweight students. This study used a Quasi Experiment design with Two Group Pretest-Postest design. The sample was 42 overweight students, who were divided into two groups, namely the Quizizz and Crossword puzzle groups. Data analysis used t-dependent test and t-independent test. The results showed an increase in the average knowledge score of overweight students after education with Quizizz media to 12.76 ± 1.4 while crossword media 11.05 ± 2.2. There is a significant influence on nutritional knowledge between quizizz education media and crossword puzzle media (p 0,05). Schools are expected to add material about balanced nutrition in the curriculum of subjects at school so that students better understand and can apply it in everyday life.

